namespace Dict.DataModel
{
    public class TableSkill
    {
		/// <summary>
		/// 技能id
		/// </summary>
		public string SkillId;
		/// <summary>
		/// 技能类型
		/// </summary>
		public int SkillClass;
		/// <summary>
		/// 技能成长系数
		/// </summary>
		public int LevelGrowFactor;
		/// <summary>
		/// 是否是大招
		/// </summary>
		public int IsUltimate;
		/// <summary>
		/// 动作名称
		/// </summary>
		public string AniName;
		/// <summary>
		/// 动作时长
		/// </summary>
		public double Duration;
		/// <summary>
		/// 技能图标
		/// </summary>
		public string SkillIcon;
		/// <summary>
		/// 技能声音
		/// </summary>
		public string SkillAudio;
		/// <summary>
		/// 6.0
		/// </summary>
		public string Effect0;
		/// <summary>
		/// 挂载骨骼0
		/// </summary>
		public string EffBone0;
		/// <summary>
		/// 特效1
		/// </summary>
		public string Effect1;
		/// <summary>
		/// 挂载骨骼1
		/// </summary>
		public string EffBone1;
		/// <summary>
		/// 特效2
		/// </summary>
		public string Effect2;
		/// <summary>
		/// 挂载骨骼2
		/// </summary>
		public string EffBone2;
		/// <summary>
		/// 特效3
		/// </summary>
		public string Effect3;
		/// <summary>
		/// 挂载骨骼3
		/// </summary>
		public string EffBone3;
		/// <summary>
		/// 特效4
		/// </summary>
		public string Effect4;
		/// <summary>
		/// 挂载骨骼4
		/// </summary>
		public string EffBone4;
		/// <summary>
		/// 释法点选取规则
		/// </summary>
		public int SkillCastPointSelectRule;
		/// <summary>
		/// 释法点选取参数
		/// </summary>
		public double SCPSelectArgs;
		/// <summary>
		/// 摄像机规则（近：0 远：1）
		/// </summary>
		public int CameraRule;
		/// <summary>
		/// 技能第一目标选取规则
		/// </summary>
		public int SkillFirstTargetSelectStrategy;
public string[] EffBone_array{	
get{	
		string[] tmp = {EffBone0,EffBone1,EffBone2,EffBone3,EffBone4};	
		return tmp;	
}	
}	
public string[] Effect_array{	
get{	
		string[] tmp = {Effect0,Effect1,Effect2,Effect3,Effect4};	
		return tmp;	
}	
}	

    }
}

    